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additional Apply Damage to custom macro on target
There are multiple effects that change in severity depending on how much damage was done. For example, Lightning and Explosive Lightning have an interesting modifier where it would helpful to know the amount of damage the spell dealt:
A target who takes any injury at all must make a HT roll, at -1 per 2 HP suffered, or be physically stunned.
It would be ideal to handle this by using Apply Damage to send the result to a macro in addition to the target token. This would let the macro send a modifier and OtF combo for follow-on effects requiring an attribute check (using /sendmb or similar method).
The arguments to the macro would likely need to be something like:
/:macroName <dmg> <target>