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For your review. I need help making the software aware of my node.

Open coderextreme opened this issue 1 year ago • 1 comments

VariationalPhysicsModel provides an array of 6 float values to shaders to support morphing of my mathematical equations in my shader. Inner radius, Outer radius, number of leaves in phi and theta, and rotation in phi and theta (spherical coordinates), but the interface is general enough to be used for any array of 6 floats passed to the shader.

I’m stuck right now on getting my node recognized.

Thanks

coderextreme avatar Apr 30 '24 05:04 coderextreme

My public tests are here:

https://github.com/coderextreme/x_ite/tree/main/public

The "particle" one should work ok. The "variational" one is a work in progress. Thanks!

John

coderextreme avatar Apr 30 '24 05:04 coderextreme