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biome/temple/witch hut bug

Open dazzd opened this issue 10 years ago • 5 comments

The desert temple schowed is in fact a whitch hut, and the corner (the one showed on the 2nd picture, is the one whith the lower coordinate) of the hut is in an ocean biome, but only the oposite corner (whit the higer coord in X and Z) one is in a swamp, the other two are also in ocean. That let think that minecraft calculate the position of natural structure whith the higher coordinates. bug amidst I added an in-game screenshot to help visualising. hut The blue is for the ocean biome and the purple is fot the swampland.

This append on a multiplayer server. the spawn was generated whit 1.7.10 imediately after the generation of it the version was changed to 1.8. I thested on a single player world and the same thing happend, exactly the same generation, i don't thik the version change is the cause of it.

Sorry for the mistakes, i still learn english.

dazzd avatar Jan 11 '15 20:01 dazzd

i read another submussion (#9) about temple/biome bug but the case here is slightly different here

dazzd avatar Jan 11 '15 20:01 dazzd

I've confirmed this bug has been fixed by https://github.com/skiphs/AMIDST/pull/80 Now shows as witch hut.

Treer avatar May 06 '15 16:05 Treer

thank you :+1:

dazzd avatar May 07 '15 20:05 dazzd

Please remove me from this list

Vanessa Peacock (971)998-6333

On May 7, 2015, at 1:46 PM, dazzd [email protected] wrote:

thank you

— Reply to this email directly or view it on GitHub.

VanessaPeacock avatar May 07 '15 21:05 VanessaPeacock

@VanessaPeacock No one can remove you from this list, you must do it yourself. On the right-hand side of this page there is a "Notifications" category with an "Unsubscribe" button. By clicking on that you will no longer receive updates regarding this issue.

crbednarz avatar May 07 '15 21:05 crbednarz