crazy2be

Results 18 issues of crazy2be

Nice work on the restart branch, it's starting to look pretty shiny :). SFML is pretty nice, that's what we used in Highrise Developer. I've been looking at networking options...

What protocol is going to be used for networking? I've come up with a rough draft/idea at https://github.com/fabianschuiki/OpenSkyscraper/wiki/NetworkProtocol, based on the Minecraft protocol with a few modifications to correct what...

Go provides a concept of "interfaces": essentially bits of functionality that all types to implement that interface must have. A similar concept can be emulated in C++ by using base...

How would players connect to a server? What information would they need to provide? A username/password? What would be done to prevent griefers (players who simply destroy other player's stuff...

Where should the logic for the game go? Client or server? What logic should go where? In my view of the game, I would put all of the game logic...

How would multiple players interact in a multiplayer game of openskyscraper? - **Cooperative**: All players share the same tower, building on their own section. - Should this section be computer-enforced...

Should the world be infinitely expandable, or have hard (and relatively small) limits like the original simtower did? Obviously there are going to have to be limits _somewhere_, but how...

Related to designing a protocol: Are we going to design for the quick-game-with-your-friends usage case, or the persistent-world usage case? How long would you imagine that a openskyscraper game would...