gdx-texture-packer-gui
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A simple way to pack and manage texture atlases for libGDX game framework.
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4.10.0 When using Basis Universal file type with any texture format, it is not possible to use MipMap min/mag filters because resulting images (.basis) don't contain them. https://github.com/crashinvaders/gdx-texture-packer-gui/blob/720f3f8852a94f7cac0eee7af31cb5c5bd50e9d3/core/src/com/crashinvaders/texturepackergui/controllers/packing/processors/BasisuFileTypeProcessor.java#L80
I have several large images that need to be in the same atlas. I'm fine with it spanning multiple pages. However, for the sake of efficiency, certain images need to...
Feature Request: It would be nice to have the option to exclude an atlas from packing when hitting the "Pack All" button. This could work like a layer in Photoshop...
sometimes when packing large amounts of images 100000+ It makes very large 2048 x 2048 images with about zero to four images per page. The rest of the image is...
I have a suggestion regarding the Premultiply Alpha option. The preview should reflect the use of premultiply alpha. Right now, it uses the default blend mode and renders the preview...
> Please paste the crash log in here (already in your clipboard) and, if possible, provide any information that may help to reproduce the issue. Version: 4.11.0 OS: Windows 10...
As of now there is one global setting to define the file type the atlases of a project are stored to, but sometimes it would be useful to have a...
Application Log ``` Version: 4.11.0 OS: Windows 10 10.0 amd64 (Windows 11 actually, crash report is lying) JRE: 17.0.1 Oracle Corporation GPU: NVIDIA GeForce RTX 2080 with Max-Q Design/PCIe/SSE2 OpenGL...
Steps to reproduce: 1. Create directory that starts symbol "!" 2. Put jar file into this directory. 3. Try to start java -jar and you see this error like https://github.com/crashinvaders/gdx-texture-packer-gui/issues/92...