crashfort
crashfort
This issue happens no matter what sample rate you are using in the project settings and no matter what sample rate you are using in the Focusrite settings. This is...
Ok an update. I did some work on this today and I believe that I have resolved this issue in my local build. Back to back testing with the official...
I have opened https://github.com/godotengine/godot/pull/81938 now. Probably did something wrong with the Git side of thing though. My least favorite part.
Hello, this would be a massive task. Source 2 has no similarities to Source 1 and it would essentially require most of the program to be remade.
It is not so trivial as in your example to support arbitrary arguments, as the data that is sent to ffmpeg must be formatted by the program. If you insert...
Not relevant anymore with svr_encoder.
very nice, thank you for finding this.
Thanks a lot for bringing this up again. This is fixed now (https://github.com/crashfort/SourceDemoRender/commit/f03cd1e49c39c82b2d8baa0b5a2e0f4769f3cc3a) and will be in the next release. This fix became prettier with the introduction of svr_encoder, since...
Do you know why the background boxes under the HUD elements disappear with this? I think it would probably need a different blend equation but I have not been able...
Never mind, this disappears using the BT709 color space over the BT601 color space.