MonoGame.Extended
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MeasureString doesn't seem to measure a space character at the end of a string.
MeasureString doesn't seem to measure a space character at the end of a string.
For example:
.MeasureString("Hello World ").X .MeasureString(" Hello World").X
The latter will measure longer, while the former will result equally to just measuring without the space at all ("Hello World").
I just tested with with BitmapFont
and could not reproduce. Could you share a zipped csproj/solution reproducing the problem?