Zip compession bug: Always stored
Describe the Bug
When I want to create a Zip file with LZMA compression via vpkedit to pack Source Engine resources, despite the selected compression level in the dialog box, an archive is created, but all files in it are packed using the store method (i.e. without compression). To its credit, engines filesystem was able to read it (unlike packing via 7-zip)
To Reproduce
- Click file>Create from folder>zip
- Choose compress method-LZMA and non-zero compression ratio
- Choose files folder and final zip path
- Check compression type signatures via 7-zip or command unzip -v your_zip_file.zip | grep -r LZMA
VPKEdit Version
Latest for linux(installed from apt)
Operating System
Debian 13 (trixie), 6.12.38 kernel
Unrelated to the issue but noting that 7-zip packing will never work unless you modify the BSP header to fix the lump size, because the engine just won't read the new data outside the lump bounds (and good luck editing a paklump in the middle of the file)
I don't quite understand what the bsp title has to do with the fact that I can load game resources (such as materials, models, sounds) and so on from the archive (I didn't pack the bsp maps, only their assets, if that matters)
A header is a section of the file at the beginning, not a "title", assuming that's a machine translation bug
yea,ur right