lehrfempp
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Quad Refinement doesn't preserve orientation
If we refine the this mesh with MeshHierarchy::RefineRegular()
, the refined mesh contains quads with positive and negative orientation even though the original file had only positive orientations.
Orientations are not preserved by refinement and it was never supposed to do so, because this was not part of the specification. It would be a very big effort to change this, and error prone, moreover.
If this is a problem for visualization, then it has to be fixed by correction for different orientations a posteriori.