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Quad Refinement doesn't preserve orientation

Open craffael opened this issue 5 years ago • 1 comments

If we refine the this mesh with MeshHierarchy::RefineRegular(), the refined mesh contains quads with positive and negative orientation even though the original file had only positive orientations.

craffael avatar May 13 '19 16:05 craffael

Orientations are not preserved by refinement and it was never supposed to do so, because this was not part of the specification. It would be a very big effort to change this, and error prone, moreover.

If this is a problem for visualization, then it has to be fixed by correction for different orientations a posteriori.

hiptmair avatar May 14 '19 05:05 hiptmair