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Ideas to Improve Hybrid2D Mesh construction

Open craffael opened this issue 5 years ago • 0 comments

  • Get rid of entity_pointers_ for nodes + edges.
  • Instead of using std::map in hybrid2d::Mesh() constructor to identify duplicate edges, use std::sort. This should be quite a bit faster...

craffael avatar Apr 14 '19 16:04 craffael