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One framework for creating powerful cross-platform games.

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There is no glMapBuffer() on GLES but it has the glMapBufferRange() as a more modern way to do the same. So I replaced the function and it is working. I've...

### Prerequisites - [X] I have verified this issue is present in the `develop` branch - [X] I have searched [open](https://github.com/MonoGame/MonoGame/issues) and [closed](https://github.com/MonoGame/MonoGame/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already...

### Prerequisites - [X] I have verified this issue is present in the `develop` branch - [X] I have searched [open](https://github.com/MonoGame/MonoGame/issues) and [closed](https://github.com/MonoGame/MonoGame/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already...

### Prerequisites - [X] I have verified this issue is present in the `develop` branch - [X] I have searched [open](https://github.com/MonoGame/MonoGame/issues) and [closed](https://github.com/MonoGame/MonoGame/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already...

### Prerequisites - [X] I have verified this issue is present in the `develop` branch - [X] I have searched [open](https://github.com/MonoGame/MonoGame/issues) and [closed](https://github.com/MonoGame/MonoGame/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already...

Fixes issue #8, StructuredBuffer failing to release unmanaged resources

### Prerequisites - [x] I have verified this issue is present in the `develop` branch - [x] I have searched [open](https://github.com/MonoGame/MonoGame/issues) and [closed](https://github.com/MonoGame/MonoGame/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already...

### Prerequisites - [X] I have verified this issue is present in the `develop` branch - [X] I have searched [open](https://github.com/MonoGame/MonoGame/issues) and [closed](https://github.com/MonoGame/MonoGame/issues?q=is%3Aissue+is%3Aclosed) issues to ensure it has not already...

This does not work: ```hlsl SamplerComparisonState MySampler { Filter = COMPARISON_MIN_MAG_LINEAR_MIP_POINT; AddressU = Clamp; AddressV = Clamp; ComparisonFunc = LESS; }; ``` Nor does this: ```hlsl SamplerComparisonState MySampler { MinFilter...