ccpwgl2
                                
                                
                                
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                        ccpwgl2
The sprite set item scales are sometimes incorrect Steps to recreate: 1. Load "gc3_t1:gallentebase:gallente" 2. Observer the sprites at the front top of the Vexor, both should be the same...
Rewrite wrapped classes to make it easier for people to use. For each class that represents an eve `space object` users should be able to provide type ids (or the...
[ ] - Shaders [ ] - Resindex
AOMaps are no longer provided in the eve client. - [x] Provided shaders support ambient occlusion vertex data - [x] Ambient occlusion precalculated - [ ] Ambient occlusion calculated on...
CORS === CCPWGL currently uses resources from a ccpwgl specific endpoint on the `developers.eveonline.com` domain. These files are ccpwgl variants of 2016 eve client files which were converted by ccpers...
Create a ray casting feature (or find the one that was implemented years back!) **Supported intersection shapes** - [ ] Ellipsoid (Shouldn't be necessary) - [x] Sphere - [x] Box...
Lensflares are being occluded correctly and you can see the lensflares through a space object.
The tranquility and sisi `v5` gles shaders never supported dust or dirt functionality (that I saw). At one stage (some time around 2015?) the Chaos server contained a `quadv5.sm_hi` shader...
Provide generic method that destroy all gl objects for a class
**Helpers** - [ ] `Tr2DistanceTracker` - [ ] `TriObserverLocal` **LOD** - [ ] `Tr2MeshLod` - [ ] `Tr2LodResource` - [ ] `Tr2Texture2dLodParameter` **Parameter** - [ ] `Tr2ExternalParameter` **Value** - [...