Christoph Nakazawa
Christoph Nakazawa
**Is your feature request related to a problem? Please describe.** It would be great if the schema could allow specifying the relevance for individual fields. For example, if you have...
## Summary Let's make Jest go vroom. I want to swap out Babel with swc, and as part of that I'm getting rid of `babel-plugin-istanbul`, the double transformation infrastructure for...
### Contribution - [ ] I'd be willing to implement this feature ([contributing guide](https://github.com/pnpm/pnpm/blob/main/CONTRIBUTING.md)) ### Describe the user story It would be great if pnpm supported more ways to either...
Add support for `jscodeshift -t http://astexplorer.net/#/QaBzVS9XHK`
@fkling and I have both identified that this is useful. What should the API be? We could do a filter: ``` js j.find(j.Identifier).filter(j.identifierIsVariable) ``` or a find: ``` js j.find(j.OurIdentifierType)...
Vocs currently crashes when it discovers syntax errors in: * MDX files * CSS files * Maybe others? This can be observed by saving a file with a syntax error...
The AI currently does not know how to heal units. The Medic and Support Ship can heal various unit types, specified via `healTypes`. You can see how it is used...
It would be awesome to add a toggle for win conditions that makes them "optional". Together with win conditions being secret, they could add for hidden rewards within a game...
The Athena Crisis AI works by executing all actions for a turn and returning them to the user. It's critical for the AI to be fast. The goal of this...
Currently Athena Crisis is using the DOM to render the core game. I would like there to be a full renderer for the game using [React-Three-Fiber](https://github.com/pmndrs/react-three-fiber) so we can make...