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Universal Scene Description standalone editor

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Hi, usdtweak compiles and runs with top of tree USD dev branch, with this tweak. Maybe it'd be possible to do something like this guarded on a version check or...

![image](https://github.com/cpichard/usdtweak/assets/3353709/bb9dbc5f-9a99-4fd4-b8e4-f59f3303d39f) **OpenUSD/pxr/imaging/glf/diagnostic.cpp -- GL error: invalid operation, reported from void pxrInternal_v0_24__pxrReserved__::GlfDrawTarget::Bind()** ![image](https://github.com/cpichard/usdtweak/assets/3353709/96372922-0017-422d-b319-bd2e32f72b21) **diagnostic.cpp -- GL error: invalid enum, reported from pxrInternal_v0_24__pxrReserved__::HgiGL_ScopedStateHolder::~HgiGL_ScopedStateHolder() Runtime Error: in HgiGLPostPendingGLErrors at line 91 of /home/dwdtec/workspace/OpenUSD/pxr/imaging/hgiGL/diagnostic.cpp...

Not really sure how to fix this, build instructions seem pretty straightforward, but I am new to compiling from src. ``` \usdtweak\src\UsdHelpers.cpp(10): error C2672: 'std::isdigit': no matching overloaded function found...

Hi, to make it properly run on my Mac I had to do the following first: install_name_tool -add_rpath /Applications/Xcode.app/Contents/Developer/Library/Frameworks/ ./usdtweak.app/Contents/MacOS/usdtweak Without it, the application reports the following problem: dyld[68748]: Library...

I'm getting a black viewport running on Linux. Initially, I found that pxr/garch doesn't support EGL, and can't capture the context on wayland. But forcing to run under XWayland, I...

added .bmp and a 1280*640 version in both jpg and bmp