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Add 16 Bit *.png support

Open cpetry opened this issue 10 years ago • 1 comments

Full 16 bit range of normal maps saved as a png image.

cpetry avatar Sep 20 '15 06:09 cpetry

First idea:

  • Two seperate shader functions. Splitting the 16 bit to two 8 Bit output (not showing).
  • Adding a new canvas-toBlob function that can save 16bit png.

cpetry avatar Sep 20 '15 06:09 cpetry