secret-hitler
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3p game mode for when there are not that many players on site
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3 player game
- 2 liberals, 1 Hitty
- 3 blues to win for libs, 4 reds to win for fasc
- HZ begins after 3rd R is played
- 3rd R unlocks execution power (one bullet on 3rd red policy + enter HZ)
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there are a few complaints I have & some weaknesses w/this:
- libs gain a much higher wr as it is a 50% hitty shot, much higher than 5p, 6p, 7p, 8p, 9p, and 10p which is about a 25% hitty shot, 20% hitty shot, 16.67% hitty shot, 14.3% hitty shot, 12.5% hitty shot, and 11.1% hitty shot respectively.
- hitler's only wincon is by being able to get a gun through either extreme deckfuck or a lib shooting another lib
- hitler is of course, unable to gain a fascist majority unlike the other odd-player games
- deck size should also be decreased if you plan on having it so 3 blues needed for a win
- hitty has to do the work of a fasc as well and essentially has to do a hard carry each time due to lack of backup
- libs gain a much higher wr as it is a 50% hitty shot, much higher than 5p, 6p, 7p, 8p, 9p, and 10p which is about a 25% hitty shot, 20% hitty shot, 16.67% hitty shot, 14.3% hitty shot, 12.5% hitty shot, and 11.1% hitty shot respectively.
But failing the 50% is effectively an instant loss, so it's realistically balanced
- hitler's only wincon is by being able to get a gun through either extreme deckfuck or a lib shooting another lib
Yeah, and? What the alternative for a 5p, for example?
- hitler is of course, unable to gain a fascist majority unlike the other odd-player games
The assumption is that in a 1v1 situation it's as good as a fascist win given deck conditions.
- deck size should also be decreased if you plan on having it so 3 blues needed for a win
I don't think that 3 blues to win is realistic, it could be left for custom games to compensate.
- hitty has to do the work of a fasc as well and essentially has to do a hard carry each time due to lack of backup
That's part of the fun, I'd imagine.
Not to mention, this game mode would likely be forced casual to start anyways - it could potentially come out of that if it appears balanced, but balance issues aren't the highest concern right now.
- nahw
- fasc maj baybee that shits fun
- nah
- nahw
- heck nahw
Do you think that this gamemode is somewhat feasible to be implemented as a custom game in the near future?
It shouldn't take too long to code, only to change a few game variables, win conditions, and deck count.
bully @Vigasaurus until he makes it lol
You know it's funny, people often say "it shouldn't take so long to code", but those are the same people stuck waiting for features for the longest time :)
I'd invite you to make a PR though :D
Low code solutions are always really easy to review ;) and if it is as low code as you say, it should be easy, right?
lmao oof
I'm not sure how to add a specific custom game feature with these variables in place.
Perhaps a more experienced developer should handle this, I imagine it would take less than 20 minutes for them.
Only things to change:
- Add a new game mode under the "create game" menu
- Change the game variables (1 hitty, 2 liberals)
- Upload a new board with the 3p gameplay protocol
[Create, Verify Placement of, and] upload a new board
20 Minutes
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bonus points awarded for lower quality photoshops done in mspaint
Perhaps a more experienced developer should handle this, I imagine it would take less than 20 minutes for them.
I'm just here to lmao at this