racket-sdl
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FFI of SDL_CreateWindow missing _SDL_WindowFlags
I'm new to racket and it's FFI, however it seems that this would be the correct FFI binding for SDL_CreateWindow:
(define-sdl SDL_CreateWindow (_fun _string _int _int _int _int _SDL_WindowFlags -> _SDL_Window))
and that this would be a more correct definition of _SDL_WindowFlags:
(define _SDL_WindowFlags
(_bitmask
`(SDL_WINDOW_FULLSCREEN = #x00000001; /**< fullscreen window */
SDL_WINDOW_OPENGL = #x00000002 ; /**< window usable with OpenGL context */
SDL_WINDOW_SHOWN = #x00000004 ; /**< window is visible */
SDL_WINDOW_HIDDEN = #x00000008 ; /**< window is not visible */
SDL_WINDOW_BORDERLESS = #x00000010 ; /**< no window decoration */
SDL_WINDOW_RESIZABLE = #x00000020 ; /**< window can be resized */
SDL_WINDOW_MINIMIZED = #x00000040 ; /**< window is minimized */
SDL_WINDOW_MAXIMIZED = #x00000080 ; /**< window is maximized */
SDL_WINDOW_INPUT_GRABBED = #x00000100; /**< window has grabbed input focus */
SDL_WINDOW_INPUT_FOCUS = #x00000200; /**< window has input focus */
SDL_WINDOW_MOUSE_FOCUS = #x00000400; /**< window has mouse focus */
SDL_WINDOW_FULLSCREEN_DESKTOP = ,(bitwise-ior #x00000001 #x00001000 )
SDL_WINDOW_FOREIGN = #x00000800)
_uint32))
According to http://docs.racket-lang.org/foreign/Enumerations_and_Masks.html bitmasks default to uint instead of uint32.
I'm going to keep mucking about with sdl, following some tutorials. I'll see if anything else pops up and send a PR.