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feat: support non blocking mode in `TeardownAndDestroy` state method
This mode is useful in the controllers. They can call this method repeatedly.
actually hold on, I need to fix the controllers interfaces too.
This mode is useful in the controllers. They can call this method repeatedly.
In controllers, we can do another version of this method if we want to which doesn't block. I think the State was good int he sense that it's an easy shortcut if you're okay to block.
Closing this PR, will first add the helpers for teardown to the Omni repo. Will verify the concept there and then add them to the upstream.