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[ARCHIVED] The future of Cortex Command

Results 10 Cortex-Command-Community-Project-Data issues
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**Describe the bug** The radial menu partially breaks with too much game lag. You are able to switch weapons and choose AI modes, but not open the buy menu or...

bug

AddSound allows you to do ``` AddSound = ContentFile FilePath = Path/To/File.flac ``` or ``` AddSound = Path/To/File.flac ``` The latter saves some lines and should be swapped to consistently...

Create a GitHub Actions Workflow to automate the process of bundling and publishing a new release of the game, Source + Data. **Additional context** > my longtime intention has been...

enhancement

**Is your feature request related to a problem? Please describe.** Sites new to pre3 won't have bunkers automatically built for them when the player allocates gold for them. This can...

bug

**Is your feature request related to a problem? Please describe.** With the grappling hook you can do cool things like hanging actors under a dropship, but in terms of using...

Modules need organization. Less ass naming schemes for images, shared folder for different sized null sprites so less dupes, changes to folder structure, etc. As long as PresetNames are unchanged...

ACrab AI doesn't account for some aim angle shenanigans ever since clamping was introduced (and probably never did), nor does it support AimAngle limits (AimAngleUpper/LowerLimit).

bug

**Describe the bug** If you use "Deployments" during pre-battle phase in skirmish, you can spawn multiple brain units. If first one spawned brain unit gets killed, "DEAD" message appears on...

bug

**Describe the bug** During one of the releases a couple of parameters where added to HDFirearm .inis that the AI could read to better utilize a weapon. This does not...

bug

Need to have a general tradestar AI box. It'd also be cool if each faction had custom ones, maybe with different benefits and downsides in future. Additionally, equipable AI box...

enhancement