Gilles

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reopening because it hasn't been fixed. ![image](https://user-images.githubusercontent.com/43683714/172729140-c482974f-b7a6-44c1-8432-125f16953650.png)

is it only the multitool? This issue needs more info

what happens when it isn't next to a wall? You only lose your clothing?

then it sounds like the pushing interaction happens before and interrupts the rest

or maybe bump only happens with unmovable objects

can you try running as administrator?

it works for that purpose but you know what? A wrapper for the logic we do to test that would be cool, a single bool we can consult.

how should we tackle this? Maybe make the bottle process require glass material?

ah wait, the original amount in the beaker isn't being consumed by the bottles?