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Introduce new opcodes

Open gareththegeek opened this issue 8 years ago • 1 comments

There are a bunch of suggested opcodes here http://corewar.co.uk/opcodes.htm

We could consider introducing some of these to a new, advanced corewar standard

gareththegeek avatar Nov 22 '17 14:11 gareththegeek

Hello, great to see some interest in new opcodes.

I don't want to diss other people's work and nor do I understand the suggested opcodes on that link and nor do I care much, but I do care about my own suggestion here:

http://www.skybuck.org/Corewars/SkybucksCorewarsSimulator/version%200.18/RedcodeExt2009Spec100.htm

The reason is that this probably truely offers something new. It offers warriors a capability to radically alter/evolve/cycle themselfes much more efficiently then presumable any other suggested opcodes, though I have ofcourse no way of knowing this for sure, but this is just my gut feeling/oppinion after investigating corewars myself and also evolving warriors.

So if you want to add something truely powerfull give this a try. If not I would also love to hear why it was not selected/attempted.

One reason I can think of is that it may be too complex/difficult for people to actually use.

A different approach could be to ask people to write an evolver in this redcode language and then use it's generated warrior for competing on a endleslly running hill... that be cool and truely offer something new/unique to the corewars community ! ;) and would give a good reason why to select and implement this extension !

SkybuckFlying avatar Jun 22 '18 23:06 SkybuckFlying