sym_merged
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Things to fix
Things to fix
Code
- [ ] Change
AllocateGraphic(...)
so that it also requirescamera
as an argument and deal with thecamera
automatically. - [ ] Change
inline constexpr
constants toextern const
, and move them from header to TU
Scene
- [ ] Add
scene::StageSelect
scene::Game
- [ ] Fix entities at times not aligning properly by 1 pixel to the tilemap
- [ ] Add
Back to stage select
on pause menu
Transition
- [ ] Fix spike transition crash when zone transition is already taking place
Mechanics
- [ ] Reset button press & symbol pickup/drop on midair when hit by spikes
- [ ] Add moving platform
- [ ] Add touch-fading platform
Player
- [ ] Fix holding B takes too long to merge/split the symbol(s).
- [ ] Fix player collision (which is only 1
bn::fixed_rect
right now, need to make more rects) - [ ] Fix 2 tiles (mostly 2 corner tiles) collision not done properly, resulting in clipping into a wall
- [ ] Fix player not turn around to heading direction when falling
Level design
- [x] #3
- [ ] Add more tutorial-like levels to showcase how the mechanics work
W1_S2_Z3
- [ ] Fix player can't know if you can do this when they merge the inverted ^ symbol. https://youtu.be/BzbC8qBSv4g?t=134