CarryCapacity
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Carried barrels don't show their proper sealed state
I'm using the Github v0.6.4 release. I didn't see that this was fixed in the commits since then.
Barrel:
When picked up:
Same for planters I think. Unfortunately I can't think of a proper way to get the model of a block as it was in the world. Some entities have special rendering code that does not apply to when they're carried. I will address this with the team when it's time to integrate the mod into the base game.
Probably related, the lighting doesn't seem to be applied properly sometimes