Cooper Partin

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Capturing some more information on this issue: Chris did some debugging and noticed that there might be an issue with CPToLocale returning a bad locale value and making incorrect assumptions...

I think the SemanticName is available as part of the _D3D12_SIGNATURE_PARAMETER_DESC ``` typedef struct _D3D12_SIGNATURE_PARAMETER_DESC { LPCSTR SemanticName; // Name of the semantic UINT SemanticIndex; // Index of the semantic...

OH! I misread the question. I'll look some more to see if that information can be retrieved.

I do not see a way to get this information. Looks like there are ways to inspect buffers/resources etc and get their names but not the names of members on...