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how to use on crack servers?

Open Itzhep opened this issue 10 months ago • 1 comments

how to use on crack servers?

Itzhep avatar Apr 08 '24 19:04 Itzhep

9] [Server thread/EMERGENCY]: Crash occurred while handling a packet from session: Danial [19:18:00.150] [Server thread/CRITICAL]: RuntimeException: "BedrockEconomy requires xbox authentication." (EXCEPTION) in "plugins/BedrockEconomy/src/cooldogedev/BedrockEconomy/EventListener" at line 175 --- Stack trace --- #0 pmsrc/src/event/RegisteredListener(61): cooldogedev\BedrockEconomy\EventListener->onPlayerCreation(object pocketmine\event\player\PlayerCreationEvent#126386) #1 pmsrc/src/event/Event(63): pocketmine\event\RegisteredListener->callEvent(object pocketmine\event\player\PlayerCreationEvent#126386) #2 pmsrc/src/Server(557): pocketmine\event\Event->call() #3 pmsrc/src/network/mcpe/NetworkSession(235): pocketmine\Server->createPlayer(object pocketmine\network\mcpe\NetworkSession#127011, object pocketmine\player\PlayerInfo#126424, false, object pocketmine\nbt\tag\CompoundTag#178725) #4 pmsrc/src/network/mcpe/NetworkSession(838): pocketmine\network\mcpe\NetworkSession->createPlayer() #5 pmsrc/src/network/mcpe/handler/ResourcePacksPacketHandler(144): pocketmine\network\mcpe\NetworkSession->pocketmine\network\mcpe{closure}() #6 pmsrc/vendor/pocketmine/bedrock-protocol/src/ResourcePackClientResponsePacket(61): pocketmine\network\mcpe\handler\ResourcePacksPacketHandler->handleResourcePackClientResponse(object pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket#126354) #7 pmsrc/src/network/mcpe/NetworkSession(448): pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket->handle(object pocketmine\network\mcpe\handler\ResourcePacksPacketHandler#126368) #8 pmsrc/src/network/mcpe/NetworkSession(386): pocketmine\network\mcpe\NetworkSession->handleDataPacket(object pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket#126354, string[4] ....) #9 pmsrc/src/network/mcpe/raklib/RakLibInterface(219): pocketmine\network\mcpe\NetworkSession->handleEncoded(string[7] c.a..) #10 pmsrc/vendor/pocketmine/raklib-ipc/src/RakLibToUserThreadMessageReceiver(40): pocketmine\network\mcpe\raklib\RakLibInterface->onPacketReceive(int 0, string[16] ....E.U@sZZ.../.) #11 pmsrc/src/network/mcpe/raklib/RakLibInterface(111): raklib\server\ipc\RakLibToUserThreadMessageReceiver->handle(object pocketmine\network\mcpe\raklib\RakLibInterface#127104) #12 pmsrc/src/TimeTrackingSleeperHandler(58): pocketmine\network\mcpe\raklib\RakLibInterface->pocketmine\network\mcpe\raklib{closure}() #13 pmsrc/vendor/pocketmine/snooze/src/SleeperHandler(120): pocketmine\TimeTrackingSleeperHandler->pocketmine{closure}() #14 pmsrc/src/TimeTrackingSleeperHandler(77): pocketmine\snooze\SleeperHandler->processNotifications() #15 pmsrc/vendor/pocketmine/snooze/src/SleeperHandler(79): pocketmine\TimeTrackingSleeperHandler->processNotifications() #16 pmsrc/src/Server(1690): pocketmine\snooze\SleeperHandler->sleepUntil(float 1712603880.1692) #17 pmsrc/src/Server(1065): pocketmine\Server->tickProcessor() #18 pmsrc/src/PocketMine(341): pocketmine\Server->__construct(object pocketmine\thread\ThreadSafeClassLoader#6, object pocketmine\utils\MainLogger#3, string[20] D:\coding\poketmine, string[28] D:\coding\poketmine\plugins) #19 pmsrc/src/PocketMine(364): pocketmine\server() #20 pmsrc(11): require(string[64] phar://D:/coding/poketmine/PocketMine-MP.phar/src/PocketMine.php) --- End of exception information --- [19:18:00.153] [Server thread/EMERGENCY]: An unrecoverable error has occurred and the server has crashed. Creating a crash dump [19:18:00.160] [Server thread/EMERGENCY]: Please upload the "D:/coding/poketmine/crashdumps/Mon_Apr_8-19.18.00-UTC_2024.log" file to the Crash Archive and submit the link to the Bug Reporting page. Give as much info as you can. [19:18:00.161] [Server thread/EMERGENCY]: Forcing server shutdown

Itzhep avatar Apr 08 '24 19:04 Itzhep

Not possible, the entire plugin is built to identify users by their Xbox unique ID, if you are not authenticated, you cannot use this plugin

TrinitroToluen0 avatar May 26 '24 09:05 TrinitroToluen0

it's currently not possible to do that, do you have any reason for not using Xbox authentication?

cooldogedev avatar May 31 '24 05:05 cooldogedev

Closing due to inactivity

cooldogedev avatar Jun 05 '24 01:06 cooldogedev