ZeldaSwordSkills
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A Zelda-related Minecraft mod
It would seem the whip items are not able to latch onto the large switch, or the wooden beams. There also appears to be a graphical glitch when right clicking...
Either a twirling arrow above their head or something else to show which entity is currently targeted, like in many games that have targeting systems.
This makes it impossible for people that re-bind the arrow keys to mouse buttons to play the ocarina. May also affect other GUIs that interact with key bindings.
Need to test and see if this is still an issue, but some attributes such as max magic are not sent to the client upon loading a new dimension resulting...
Causes the movement to end prematurely - see [line 219](https://github.com/coolAlias/ZeldaSwordSkills/blob/1.7.10/src/main/java/zeldaswordskills/skills/sword/Dodge.java#L219) and compare to the commented out line 220. I think I was trying to solve the issue of dodging over...
It should be possible to override the player skin when a transformation mask is worn, giving the effect of having transformed. Need to make sure that other players will see...
Commented out most of the code during the initial 1.8 update.
https://github.com/simeonradivoev/MatterOverdrive/issues/560 Basically, Androids no longer have a hunger bar at all, meaning skills can't be used.