Amazon Bedrock Invalid Beta Flag Issue
Before submitting your bug report
- [ ] I've tried using the "Ask AI" feature on the Continue docs site to see if the docs have an answer
- [ ] I believe this is a bug. I'll try to join the Continue Discord for questions
- [ ] I'm not able to find an open issue that reports the same bug
- [ ] I've seen the troubleshooting guide on the Continue Docs
Relevant environment info
- OS: Windows
- Continue version: 1.2.9
- IDE version: Visual Studio Code 1.105.0
- Model:
- config:
"provider": "bedrock",
"model": "anthropic.claude-3-7-sonnet-20250219-v1:0",
"region": "us-gov-west-1",
OR link to agent in Continue hub:
Description
Getting this invalid beta flag issue when using Continue in Bedrock GovCloud (Claude 3.7 Sonnet). Not sure if Continue is trying to use feature not available in Bedrock, and/or more specifically in the GovCloud regions, ex. us-gov-west-1
Rolling back to previous release versions seems to be the only workaround at the moment, would greatly appreciate help and guidance.
Thanks!
To reproduce
Latest versions of Continue and Visual Studio Code
config.yaml:
name: AWS Bedrock - Configurations version: 0.0.1 schema: v1 models:
- name: AWS Bedrock - Claude 3.7 Sonnet
provider: bedrock
model: arn:aws-us-gov:bedrock:us-gov-west-1::foundation-model/anthropic.claude-3-7-sonnet-20250219-v1:0
env:
region: us-gov-west-1
profile: bedrock
roles:
- chat
- edit
- apply
- summarize context:
- provider: codebase
- provider: code
- provider: open
- provider: problems
- provider: currentFile
- provider: docs
- provider: diff
- provider: folder
- provider: terminal rules:
- Act as an expert software developer that can write code that is clean, efficient, and well-documented as well as write unit tests for the code proposed
- Give concise responses
- Always annotate functions with their parameter and return types
Log output
ERR [Extension Host] Error handling webview message: {
"msg": {
"messageId": "6fe0a19e-3650-46b3-a890-6ed4010ac7ce",
"messageType": "llm/streamChat",
"data": {
"completionOptions": {
"reasoning": false
},
"title": "AWS Bedrock - Claude 3.7 Sonnet",
"messages": [
{
"role": "system",
"content": "<important_rules>\n You are in chat mode.\n\n If the user asks to make changes to files offer that they can use the Apply Button on the code block, or switch to Agent Mode to make the suggested updates automatically.\n If needed concisely explain to the user they can switch to agent mode using the Mode Selector dropdown and provide no other details.\n\n Always include the language and file name in the info string when you write code blocks.\n If you are editing "src/main.py" for example, your code block should start with 'python src/main.py'\n\n When addressing code modification requests, present a concise code snippet that\n emphasizes only the necessary changes and uses abbreviated placeholders for\n unmodified sections. For example:\n\n language /path/to/file\n // ... existing code ...\n\n {{ modified code here }}\n\n // ... existing code ...\n\n {{ another modification }}\n\n // ... rest of code ...\n \n\n In existing files, you should always restate the function or class that the snippet belongs to:\n\n language /path/to/file\n // ... existing code ...\n\n function exampleFunction() {\n // ... existing code ...\n\n {{ modified code here }}\n\n // ... rest of function ...\n }\n\n // ... rest of code ...\n ```\n\n Since users have access to their complete file, they prefer reading only the\n relevant modifications. It's perfectly acceptable to omit unmodified portions\n at the beginning, middle, or end of files using these "lazy" comments. Only\n provide the complete file when explicitly requested. Include a concise explanation\n of changes unless the user specifically asks for code only.\n\n</important_rules>\n\nAct as an expert software developer that can write code that is clean, efficient, and well-documented as well as write unit tests for the code proposed\n\nGive concise responses\n\nAlways annotate functions with their parameter and return types"
},
{
"role": "user",
"content": [
{
"type": "text",
"text": "hello"
}
]
}
],
"messageOptions": {
"precompiled": true
}
}
}
}
CredentialsProviderError: Could not load credentials from any providers
I'm seeing the same problem. Using the rollback to previous version as a workaround.
I'm having the same issue too, vscode v1.2.6 seems to be the latest working version for me.
@RomneyDa, I saw your commit 2a77e6d had to do with anthropic maybe you can help?
it started at least for me when I upgraded to VSCode 1.2.7 version of the plugin, I tried again this morning with 1.2.10 and I still get the same error. If I revert back to 1.2.6 it works just fine. The same thing happens in the Jetbrains plugin you need to revert back to 1.0.45 for that work
I have the same issue. But reverted back to 1.2.6 and the issue is still there. I don't know how to solve it.
@grichaud my co-workers had the same error in the past they claimed was solved by a system reboot. Not sure if you tried that, but maybe worth it?
This continues to be an issue with newer versions. I see this when using Bedrock Claude 3.7.
We've also been seeing this. Still seeing this in newest release.
OK in Release v1.2.2 and 1.2.6. Assuming all newer fail.
No known 'beta' flags in our config.yaml. The .env has these Anthropic vars:
-
AWS_REGION- Set to our region -
CLAUDE_CODE_USE_BEDROCK = "1" -
ANTHROPIC_MODEL- Set to Sonnet -
ANTHROPIC_SMALL_FAST_MODEL- Set to Haiku -
ANTHROPIC_SMALL_FAST_MODEL_AWS_REGION- Set to our region -
CLAUDE_CODE_MAX_OTUPUT_TOKENS = "4096" -
MAX_THINKING_TOKENS = "1024" -
DISABLE_PROMPT_CACHING = "0"