SensoryBridge
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intro_animation nested loops using same counter
I'm not sure how this has worked in the past.
There is a loop to 50
and inside it is a loop to NATIVE_RESOLUTION
. Both loops use i
as their counter.
Umm, I'm not sure how this works either! Could it weirdly be because a uint16_t is used for one and a uint8_t for the other? Definitely going in the list for 4.1.0 fixes. Thanks Bradan!