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Java implementation of amtip's map generation algorthim

/*

  • Java implementation by Connor Clark (www.hotengames.com). Pretty much a 1:1
  • translation of a wonderful map generating algorthim by Amit Patel of Red Blob Games,
  • which can be found here (http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/)
  • Hopefully it's of use to someone out there who needed it in Java like I did!
  • FORTUNE'S ALGORTIHIM
  • This is a java implementation of an AS3 (Flash) implementation of an algorthim
  • originally created in C++. Pretty much a 1:1 translation from as3 to java, save
  • for some necessary workarounds. Original as3 implementation by Alan Shaw (of nodename)
  • can be found here (https://github.com/nodename/as3delaunay). Original algorthim
  • by Steven Fortune (see lisence for c++ implementation below)
  • The author of this software is Steven Fortune. Copyright (c) 1994 by AT&T
  • Bell Laboratories.
  • Permission to use, copy, modify, and distribute this software for any
  • purpose without fee is hereby granted, provided that this entire notice
  • is included in all copies of any software which is or includes a copy
  • or modification of this software and in all copies of the supporting
  • documentation for such software.
  • THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
  • WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR AT&T MAKE ANY
  • REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
  • OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. */