dqiv-nds-en-script-patcher
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Dialog has wrong amount of blips
Playing through the game, I notice a lot of the times dialog will have blips continue well after the text has finished, and sometimes (its far less noticeable) the blips stop before the text has finished. My assumption is this due to the blips being set based off the Japanese text instead of the English text, or maybe (but I doubt it) being based on the proper english text, rather than the edited ones.