commonuserlol

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The APK is huge due assets (1.9G), I can upload libil2cpp.so, global-metadata.dat and globalgamemanagers, or APK structure is required?

Alright, I'm pretty sure I can (sorry gonna sleep rn) cmdline: `Cpp2IL --force-binary-path=libil2cpp.so --force-metadata-path=global-metadata.dat --force-unity-version=2020.3.48f1 --verbose` binary & metadata (**REMOVE .zip suffix, it's actually .7z archive**): [files.7z.zip](https://github.com/user-attachments/files/16058987/files.7z.zip)

no idea how to deal, i have workaround as `npm uninstall @types/frida-gum` or smth

or you can use esbuild aswell

you won't have editor hints and stuff in that case

it's good idea to share your code. I guess you need backtrace the `WriteStringAsync` function, or use tracer on target class(es)

Just name it lib^2mem.so 💀