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Deep Shrink doesn't work with OpenPose

Open michaelLochlann opened this issue 11 months ago • 3 comments

If you have the Deep Shrink node added to your model, it prevents OpenPose 1.5 from working.

It seems to be an issue with OpenPose expected a certain image size based on the errors it keeps throwing.

Not sure if this is fixable or if it's the nature of the beast but it does make the value of Deep Shrink go down a bit.

warning control could not be applied torch.Size([2, 640, 64, 38]) torch.Size([2, 640, 128, 75])

It does seem to work ok with IP Adapter and controlnet Tile. Both of those also mess with the starting noise (I guess) so maybe openpose is doing something different from them.

michaelLochlann avatar Mar 04 '24 15:03 michaelLochlann

Note that the image generation continues fine, it just doesn't apply the openpose. If you bypass the Deep shrink node the openpose works again.

michaelLochlann avatar Mar 04 '24 15:03 michaelLochlann

Deep shrink also doesn't work with OpenPose Depth 1.5. throws the same type of size error.

michaelLochlann avatar Mar 06 '24 17:03 michaelLochlann

I have the same issue. Any word on a fix or workaround? The base images in 1.5 are so good, but I would love to be able to use openpose with this.

ApsalarShade avatar Apr 05 '24 06:04 ApsalarShade