com1clyf3

Results 114 comments of com1clyf3

5/9/18 Here is some sampling. In general, performance is now basically passable for an hour into game, though we are still getting drops to 0, so I hesitate to say...

https://steamcommunity.com/app/252390/discussions/2/1696043263497502599/?tscn=1525998190 > The game now lags so bad it is unplayable. Will wait for further updates.

5/14/18 1st attempt at profiling, ran into lots of freezes. Not low FPS, but a straight up freeze. Some occurred from loading, but also go a freeze from a large...

Since #720 got re-opened, figured I'd profile it. I'm getting 1 FPS for pretty much the entire game. Profiling: [DwarfCorp180605_CallerCalleeSummary.zip](https://github.com/CompletelyFairGames/dwarfcorp/files/2073534/DwarfCorp180605_CallerCalleeSummary.zip) Save: [Aberrant Realm_223_131726963744840677.zip](https://github.com/CompletelyFairGames/dwarfcorp/files/2073536/Aberrant.Realm_223_131726963744840677.zip) World: [Aberrant Realm.zip](https://github.com/CompletelyFairGames/dwarfcorp/files/2073537/Aberrant.Realm.zip) 3eea47e7

Yup. 1. New game. 2. Select large dig designation 3. Observe performance hit including the (not responding) printout

7/3/18 Hello again. So, I'm getting low performance after half an hour or so of play. Low FPS (as low as 1FPS) /Framerate is the main symptom as usual, but...

I thought we had discussed outlining large areas of mining instead drawing all the individual voxel designations?

Loaded AboundingLand save in newest build 27b0c862. Release mode with task list + moving camera, I see a notable improvement. 02-06 FPS, never dipping below 2 FPS. Not perfect, but...

@apcnc Did these crashes create a crashlog or two? They should be individual files found specifically in "logging". You've sent us your "log" which is helpful, but not the same...

Okay. Cool. Well, thanks for the info. We'll take a look, and see what's up.