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An incremental binary state serializer with delta encoding for games.

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This issue is being filed after some discussion with @endel in Discord. Some of the bug will be a rehash of that discussion. ## Background I'm working on a TypeScript-based...

As my code reading, to keep schema._typeid's equality, server side and client side must import schema class in the same order. If so, it's hard to maintain.

This is useful because it would be an easy way to share constants across all your Colyseus server and client platforms. Examples of what this could be used for: *...

In `OnStateChangeHandler` in Unity, I almost always find myself checking if `change.Field` matches a constant string before deciding which sub-handler to run. String matching like this is error-prone because issues...

Hi, As said on the forum (https://discuss.colyseus.io/topic/371/adding-removing-schema-fields-during-runtime) i am trying to include Colyseus into my ecs game engine and now I have some problems using imported classes from packages. **Description**...

Currently, the `schema-codegen` tool cannot recognize imports from custom paths like `@/xxx/yyy`. By reading/specifying the `tsconfig.json` this should be fixed.

bug

the inner-provided LANG.ts in code generator may not satisfy everyone's need, such as me. It will be perfect if I can implement my own LANG.ts by responding some kind of...

Hello, As I see that the current client decoder (C#) does not support decoding with data encoded by a new schema version (adding new properties/types), could we update the client...

@serjek made a Colyseus Server using macros to define the Schema https://github.com/serjek/colyseus-hxjs It would be great to have the same for the schema decoder in the Haxe client. I've started...

decoder
haxe