colyseus-unity-sdk
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⚔ Colyseus Multiplayer SDK for Unity
hi , i try to export the [colyseus-unity-sdk](https://github.com/colyseus/colyseus-unity-sdk) to a webgl , when i create a room, there are always show a javascript error like this, i use the unity...
* Fixed issues with method groups in example * Fixed namespace `Settings` for ColyseusSettings in example * Renamed Settings -> ColyseusSettings to match the class name * Patched nullPointerExceptions in...
Related to #197. This PR provides a solution which allows one to assign several callbacks to a same message type. Each `OnMessage` call returns an `IDisposable` object which can later...
When exporting my Unity project as a WebGL application, the following exception is thrown during runtime: > JsonSerializationException: Unable to deserialize instance of MyMessage because there is no parameterless constructor...
When using `ColyseusRoom.OnMessage` twice on the same message ID, I get the following exception: ``` ArgumentException: An item with the same key has already been added. Key: myMessage ``` An...
This error is reported often, and one of its causes is when multiple room/state classes are defined in the server with the same schema "context". Internally, every `@type()` call is...
https://github.com/colyseus/docs/pull/90
Can i still let 2nd device join in room and work like the 1st one ?
Reported by @rakeshparihar on https://github.com/endel/NativeWebSocket/issues/61 > Using Reserve seat API to join in a room, and when there is a WebSocket connection drops unexpectedly, its not reconnecting and getting an...
I think there is problem with `onAuth(client: Client, options: any, request?: IncomingMessage)` on the server side. When you return false or throw an exception in the `onAuth` method, on the...