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A simple clock/ticker implementation to track elapsed/delta time.
@gamestdio/clock 
A simple clock/ticker implementation to track delta/elapsed time.
2kb minified
API
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new Clock([useInterval=false])
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clock.start([useInterval=false])
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clock.stop()
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clock.tick()
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clock.elapsedTime
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clock.deltaTime
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clock.currentTime
Usage example
There's two ways you can use clock.js: manual or automatic.
Automatic
By initializing Clock
with true
as the first argument, a interval will be
created, in which tick()
is called 60 times per second.
import * as Clock from '@gamestdio/clock';
let clock = new Clock(true);
You can also call start(true)
to create the interval.
import * as Clock from '@gamestdio/clock';
let clock = new Clock();
clock.start(true);
Manual usage
You call tick()
manually in your existing loop.
import * as Clock from '@gamestdio/clock';
var clock = new Clock();
setInterval(function() {
clock.tick();
console.log("Delta time: ", clock.deltaTime);
console.log("Elapsed time: ", clock.elapsedTime);
console.log("Current time: ", clock.currentTime);
}, 1000 / 60);
License
MIT