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Make build() and recycle() more robust

Open hexagonrecursion opened this issue 1 year ago • 0 comments

Main idea:

  • Cancelling a partially complete build() should result in a usable titanium cube
  • Cancelling a partially complete recycle() should result in a usable wreck

Full change description:

  • Fix #1756
  • Fix #1757
  • Fix #1413
  • Fix #1428
  • Fix #1025
  • Adds a partial workaround for #1755 - prevents buildings, titanium cube and wrecks from getting stuck in an unusable state if the game is saved while a build() or recycle() task is in progress
  • Some code cleanup/refactor

hexagonrecursion avatar Aug 31 '24 05:08 hexagonrecursion