DogScepter
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DogScepter crashing when code chunk cannot be found for GMS1 games.
Not sure yet if this is DogScepters issue, or CliFX', but trying to dump code for some games results with the following stacktrace:
ERROR
System.NullReferenceException: Object reference not set to an instance of an object.
at DogScepterCLI.Commands.DumpCommand.ExecuteAsync(IConsole console) in C:\Users\narr\gitrepos\dog-scepter\DogScepterCLI\Commands\DumpCommand.cs:192
at CliFx.CliApplication.RunAsync(ApplicationSchema applicationSchema, CommandInput commandInput) in D:\a\CliFx\CliFx\CliFx\CliApplication.cs:147
at CliFx.CliApplication.RunAsync(IReadOnlyList`1 commandLineArguments, IReadOnlyDictionary`2 environmentVariables) in D:\a\CliFx\CliFx\CliFx\CliApplication.cs:191
Games are: Really bad GPS, voyage, haz chan 01, destroy the loop, reidemeister station. apogee, quack tower, trolls bedtime, bulber, somnium, pincat tower, souls and scythes. paze, trolls crabby island, crop of life, what makes us happy, praise be the line, ashlings, journey to isla, the attack of the dvds
This is actually just a different case of #47 but for Pre gms2(.3?) games.