Marco

Results 12 comments of Marco

additional info: when you call Screen.applyColorTheme() you get the same behavior

This issue seems only occuring on Ubuntu (and other Linux distros ?) but not on Windows 10. Also drawing a tile at the bottom, right corner results into the same...

so I have found a workaround. But it is not nice. But maybe it could be evolved into a real one. ```kotlin class SwingCanvasRenderer(private val canvas: Canvas, private val frame:...

sorry, I have no running ubuntu anymore...so I cannot confirm the status of this issue

I have found https://github.com/StrongJoshua/libgdx-inGameConsole and I like the approach and simplicty. I will prototype with a similar approach directly in my game now (need a basic one for enhancing the...

Just as remark: It should also be considered if not https://www.lwjgl.org/ shall be the main render target for Zircon. An openGl implementation seems not that difficult and maybe more stable...

As discussed - It is just that the typing effect should include all paragraphs of a log area. If you add currently two paragraphs with a typing effect it looks...

Wouldn't disabling the GIL(https://github.com/python/cpython/pull/116338) (I know it is still experimental) solve the issue, that is the actors would be able to run on different cores without any code changes ?

Also, it shall be possible to include/reference a file (pdf etc.) in the instruction descriptor to reference a (code) style guide for instance