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Fuzz effect closer to vanilla Doom

Open Kappa971 opened this issue 3 years ago • 2 comments

As discussed here https://github.com/coelckers/prboom-plus/issues/453, it would be nice to have a fuzz effect closer to vanilla Doom with highly visible pixels, resolution independent, in both software and OpenGL renderings, for better graphics accuracy. If it is not in the plans or not considered useful, I will close the issue. Thanks

Kappa971 avatar Jan 07 '22 19:01 Kappa971

It's not a trivial problem. It's planned for dsda-doom and elim has looked into it (software) but there's no solution yet. There's a different renderer for spectres in opengl in dsda-doom that's "more fuzzy" but it's not really ideal either.

kraflab avatar Jan 07 '22 19:01 kraflab

It's not a trivial problem. It's planned for dsda-doom and elim has looked into it (software) but there's no solution yet. There's a different renderer for spectres in opengl in dsda-doom that's "more fuzzy" but it's not really ideal either.

With OpenGL renderer, in PrBoom-plus, there are several fuzz effects available, but none of them are accurate with vanilla Doom. I guess you can remove one of the effects and replace it with a more accurate one, perhaps calling it "software" or "vanilla", obviously once you have found a way to emulate it :)

Kappa971 avatar Jan 08 '22 13:01 Kappa971