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A ncurses based game for learning Vi/Vim.

Results 10 A-Vim-Story issues
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Some levels require the game to tell them about how to go about solving it, like the level on 'line endings'. A message would be really nice for that. It...

new feature
ui/ux

So now we have Docker support. *Hurray!*

core

- This would remove all the effort and bugs of implementing Vim from scratch. - The only work to do would be to create maps and add/remove key filters.

new feature
core

In the level where user has to learn about the line endings, when the user is on x=100 and he goes up to a line which is at x=90, he...

bug

Gotta write tests!

core

The key messages just show that a key is unlocked. Add messages describing the keys and how to use them.

ui/ux

Currently the story is going nowhere it seems. Think of a better story.

ui/ux

Play a nice little sound when a player advances a level, grabs a gem, acquires a key, etc.

new feature

- [ ] Add detailed documentation for datatypes - [ ] Add detailed documentation for functions - [ ] Add comments for each item in `struct`s - [ ] Fix...

documentation