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C# port of Box2D - Erin Catto's 2D Physics Engine

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### Description This isn't actually an issue, I'm just looking for guidance. Suppose I have a rectangle (representing a brick) and a circle (representing a slow-ish bullet) and if the...

documentation

Hi, i was wondering if somebody has an example on how to use Raycast. The implementation showed in the docs does not quite work for me

documentation

### Description I'm not sure if I'm missing something, but I can't seem to set the radius of a CircleShape. There isn't a 'Radius' property as is shown in the...

bug

### Description Properties of a Manifold are all set to "internal". [Manifold.cs](https://github.com/codingben/box2d-netstandard/blob/b34d6238011a97a4f777e88dc41aa31f6b984c7b/src/box2dx/Box2D.NetStandard/Collision/Manifold.cs#L55C20-L55C20) Additionally, `Contact.GetWorldManifold` [Contact.cs](https://github.com/codingben/box2d-netstandard/blob/b34d6238011a97a4f777e88dc41aa31f6b984c7b/src/box2dx/Box2D.NetStandard/Dynamics/Contacts/Contact.cs#L202C9-L202C9) This means while using the nuget package, I have no access to contact manifolds in...

bug

A sensor body colliding with a non-sensor body will impact the velocity of the sensor body. This is a bug fix for that.

Hello! just wanted to know if anyone is going work on/add the ChainShape soon or not. because I really want it.

Fixes # 46 https://github.com/codingben/box2d-netstandard/issues/46 I replaced all remaining uses of Vec2 with Vector2. Vec2 is deleted. This is a **breaking** change, as keeping the old overloads (in class DebugDraw) around...

### Description The following methods in DebugDraw are obsolete but without new Vector2 based version: ``` [Obsolete("Look out for new calls using Vector2")] public abstract void DrawPolygon(in Vec2[] vertices, int...

bug

### Description When applying a Prismatic Joint, the localAxisA is normalized. This causes `{NaN, NaN}` when the joint is `new Vector2(0,0)` See https://github.com/codingben/box2d-netstandard/blob/b34d6238011a97a4f777e88dc41aa31f6b984c7b/src/box2dx/Box2D.NetStandard/Dynamics/Joints/Prismatic/PrismaticJoint.cs#L146 ### How To Reproduce Create a new...

bug