codex

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User Made Utilities is a tad obscure. New users will probably go through every other tutorial page before reading it.

I think so, but I don't know how to.

Ah, thanks! I will look into that when I get the chance.

I've submitted [PR 173](https://github.com/jMonkeyEngine/wiki/pull/173) in the wiki repo that addresses this.

This PR is ready for review and testing. To speed things along, I will try to explain how the resource handling works: Each FrameGraph has a **ResourceList**, which handles **RenderResources**....

This branch does conflict with master, but fortunately it only is a small conflict in some Javadoc.

After fixing several issues, the branch now builds successfully.

Note: at this point, SceneProcessors are incompatible with the FrameGraph. This means no filters, shadows, etc.

Due to some development advances, the entire FrameGraph system is now able to be moved to an [external library](https://github.com/codex128/FrameGraph), which is way better than trying to merge it into core....

This PR is designed for use in official JME examples and tests, so I can't move it to an external library. What do you suggest?