Tri-Inspector
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Free inspector attributes for Unity [Custom Editor, Custom Inspector, Inspector Attributes, Attribute Extensions]
**Describe the bug** TableList is not draggable. Try "Tri Samples" have the same error. **Code Sample** ```csharp [TableList(Draggable = true, HideAddButton = false, HideRemoveButton = false, AlwaysExpanded = false )]...
**Describe the bug** A serialized property in a class with the [ReadOnly] attribute becomes editable when it is declared with the [InlineEditor] **Expected behavior** The [ReadOnly] attribute must be active...
**Describe the bug** For classes inherited from Unity.Netcode.NetworkBehaviour no attributes are drawn. For other classes, even in the same assembly, even inherited from other abstract classes (which in turn are...
I've been trying to get the TableList working with a custom class I've created, but it kept displaying a normal list inspector. I also tried using the TableList sample to...
**Describe the bug** Can`t edit area of effects values **Expected behavior** able to edit area of effect values **Code Sample** ``` [Serializable] [StructLayout(LayoutKind.Explicit)] public struct GameplayAction { [FieldOffset(0)] public GameplayActionType...
**Describe the bug** Add an InfoBox attribute to a field. Give the InfoBox a 'showif' parameter Observe showif is initially respected. Change state such that showif result would change Observe...
**Describe the bug** Compile errors on new install with odin 2.1.13.0 on unity 2021.3.38f1 **Expected behavior** no compile errors ``` Library\PackageCache\com.codewriter.triinspector@0c5b8f4480\Editor.Integrations\Odin\OdinObjectValidator.cs(21,30): error CS0115: 'OdinObjectValidator.CanValidateProperty(InspectorProperty)': no suitable method found to override...
**Describe the bug** Hello. Today, I installed TriInspector and nothing was working, and it seems TriInspector conflicts with installation of MyBox. Install [MyBox](https://github.com/Deadcows/MyBox) and all TriInspector's attributes are ignored silently....
Unexpected layer enum behavior **Expected behavior** When selecting layers in the inspector with parent box fields **Code Sample** ```csharp [System.Serializable, DeclareFoldoutGroup("Raycaster")] public class RaycasterSettings { [GroupNext("Raycaster")] [ShowInInspector, HideReferencePicker] public LayerMask...
**Describe the bug** If I have a an enum field where the enum has the `System.Flags` Attribute, right clicking it results in an IndexOutOfRange Exception **Expected behavior** The right click...