pyrotech-1.12
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Campfire should use unaltered item model for non-block items
The way the campfire scales the models/textures for fuels works well for blocks as fuel. However, non-block item models can look strange because of this. Example attached.
Non-block items should not receive the model scaling when used in the campfire, and instead use the existing item model.
Yeah, this is currently a limitation of the interaction framework that was developed for the mod.