John Carlson

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I've bookmarked the page. I'm not sure what we can do for validators besides Ajv. Thanks! On Wed, Apr 3, 2024 at 5:20 PM Jason Ian Green ***@***.***> wrote: >...

@Brileantag could you paste the code here or email me? Thanks

Would this code work to connect android 4.4.2 to windows 8.1 pc or yosemite mac os x? I haven't looked at what I have to do on desktop yet.

https://github.com/x3dom/x3dom/blob/master/src/nodes/H-Anim/HAnimDisplacer.js https://github.com/create3000/x_ite/blob/main/src/x_ite/Components/HAnim/HAnimDisplacer.js https://sourceforge.net/p/freewrl/git/ci/master/tree/freex3d/src/lib/scenegraph/Component_HAnim.c The github links primary appear to be module interfaces, sourceforge might be more relevant, since @eugeneloza has already posted interface code for CGE. (From #open_meeting on discord)...

I plan to copy a pre-existing XML file, aka JoeKick.x3d, add a TimeSensor which tickles an added ScalarInterpolator which by way of Rube Goldberg alters the weight of the added...

This sounds pretty horribly inefficient without parallel processing. Does Pascal have Tensor Programming or Vector programming?

I have still not gotten to my desktop to look at FreeWRL code, glad you looked. Now, where does the algorithm go in CGE?

From Joe: So, I am using view3dscene with Hanim and I can’t get the Dislacer to work. Here is some code from the kicker where the other skin animation works...

I guess I lost my comment. What is critical right now is adding a place for an HAnimHumanoid node (Could be a Transform or MetadataString where HAnimHumanoid node will go)...

Please patch the master branch. Thanks!