vscode-rpgle
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RPG Lint error on comment
Is the linter for RPG supposed to mark up comments that match a source item like SUBR name or is this because the lint tool is parsing by token only and then matches on those solo tokens?

Adding //@rpglint-skip does prevent this but that makes the code look a little ugly.
It's not. If you wouldn't mind sharing a snippet so I recreate that and create a test case for it, that'd be great.
**FREE Exsr Screen; *INLR = *ON; Return; //----------------------------------------------------------------------- // Screen //----------------------------------------------------------------------- Begsr Screen;
Select; When Dspfinfds.FKey = F05 // Refresh/Reload screen ; Reload = *ON; Endsl;
Endsr;