Daniel Blinder
Daniel Blinder
@ivanpopelyshev Could you share the code that is breaking for you? The `divisor=0` basically makes the attribute behave like a non instanced one. My reasoning for not using a thruthiness...
I'm not sure I understand. The stride defines "how many bytes the buffer advances per instances", not "how many instances until the buffer advances". Let's say the divisor=2, which means...
Like I said, I don't really know webgpu (so maybe you could tag somebody more knowledgable here), but it seems like this is not possible. As I see it, there...
You mean for divisor other than 0 or 1? If you have attributes that advance on a slower rate than others, for example, changing colors every two instances, while switching...
If you want to render large amounts of elements using limited color palette, the most efficient way to do so is by using attribute divisor > 1, the only alternative...
hey @GoodBoyDigital, thanks for constructive feedback! I've updated the docs on divisor field to specify that it is a WebGL only feature, and added a warning to WebGPU pipeline
@GoodBoyDigital Done!