asdbg
                                
                                
                                
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                        A remote debugger for AngelScript.
asdbg
A remote debugger for AngelScript. Currently in very early stages of development.

Implementation
To implement the debugger into the host application, include asdbg.h. Also, in 1 .cpp file, include it while ASDBG_IMPL is defined.
#define ASDBG_IMPL
#include "asdbg.h"
Then, before the first execution of a script context, initialize the debugger:
asIScriptContext* ctx = engine->CreateContext();
dbg::Initialize(ctx);
Next, define any encoders you may need for variable inspection. An encoder takes a pointer and returns a string representation. Optionally, a decoder takes a pointer and a string representation, and you have to decode the string representation into the pointer. For example, a std::string encoder (for the default ScriptString addon) looks like this:
dbg::Encoder(engine->GetTypeIdByDecl("string"), [](void* ptr) {
  return *(std::string*)ptr;
}, [](void* ptr, const char* set) {
  *(std::string*)ptr = set;
});
When your program is shutting down, call dbg::Release() before the context is released.
dbg::Release();
ctx->Release();
engine->Release();
Goals
- [x] Single-header implementation in host application
 - [x] Stepping through code with a visual code view
- [x] Step into
 - [x] Step over
 - [x] Step out
 
 - [x] Breakpoints
 - [ ] View local variables
- [x] Built-in types
 - [x] Custom types
 - [ ] Arrays
 - [ ] Dictionaries
 
 - [x] View stack trace
 - [ ] Inspect each frame individually
 
License
MIT license:
Copyright (c) github.com/codecat 2017 - 2018