asdbg
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A remote debugger for AngelScript.
asdbg
A remote debugger for AngelScript. Currently in very early stages of development.
Implementation
To implement the debugger into the host application, include asdbg.h
. Also, in 1 .cpp file, include it while ASDBG_IMPL
is defined.
#define ASDBG_IMPL
#include "asdbg.h"
Then, before the first execution of a script context, initialize the debugger:
asIScriptContext* ctx = engine->CreateContext();
dbg::Initialize(ctx);
Next, define any encoders you may need for variable inspection. An encoder takes a pointer and returns a string representation. Optionally, a decoder takes a pointer and a string representation, and you have to decode the string representation into the pointer. For example, a std::string
encoder (for the default ScriptString
addon) looks like this:
dbg::Encoder(engine->GetTypeIdByDecl("string"), [](void* ptr) {
return *(std::string*)ptr;
}, [](void* ptr, const char* set) {
*(std::string*)ptr = set;
});
When your program is shutting down, call dbg::Release()
before the context is released.
dbg::Release();
ctx->Release();
engine->Release();
Goals
- [x] Single-header implementation in host application
- [x] Stepping through code with a visual code view
- [x] Step into
- [x] Step over
- [x] Step out
- [x] Breakpoints
- [ ] View local variables
- [x] Built-in types
- [x] Custom types
- [ ] Arrays
- [ ] Dictionaries
- [x] View stack trace
- [ ] Inspect each frame individually
License
MIT license:
Copyright (c) github.com/codecat 2017 - 2018