libgltf
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glTF 2.0 parser/loader for C++17, supports many extensions likes `KHR_draco_mesh_compression`, `KHR_lights_punctual`, `KHR_materials_clearcoat`, and more.
libgltf
The project includes a generator that can generate codes by glTF 2.0 JSON schema.
It is used in glTFForUE4.
Features
- glTF 2.0
- Load the gltf/embedded/glb file
- This is a static library
- Cross platform
- C++11
- Supports the Unicode and UTF8
- Supports some extensions
-
KHR_draco_mesh_compression
- Google's Draco -
KHR_lights_punctual
-
KHR_materials_clearcoat
-
KHR_materials_ior
-
KHR_materials_sheen
-
KHR_materials_specular
-
KHR_materials_transmission
-
KHR_materials_unlit
-
KHR_materials_variants
-
KHR_materials_volume
- and more
-
- Platforms
- Windows
- Win32 (win32)
- x64 (win64)
- Linux (linux)
- macOS (macos)
- Android
- armeabi-v7a
- armeabi-v7a-with-neon
- arm64-v8a
- x86
- x86_64
- iOS
- iOS (iphoneos)
- watchOS (watchos)
- simulator
- Windows
Getting Started
- Update the submodule
Run
git submodule update --init
- Generate the project by CMake
Run
cmake -G "[GENERATOR BY YOUR SYSTEM]" [LIBGLTF FOLDER]
- Build the project and generate the static library
libgltf.lib
orlibgltf.a
- Include
libgltf/libgltf.h
in your project. - Link the static library
libgltf.lib
orlibgltf.a
in your project.You have to link the static library
draco.lib
ordraco.a
with your project, if you want to support the Google's Draco. And you can find the draco in the external folder.
Code example:
std::shared_ptr<libgltf::IglTFLoader> gltf_loader = libgltf::IglTFLoader::Create(/*a function to load the file by std::istream*/);
std::shared_ptr<libgltf::SGlTF> loaded_gltf = gltf_loader->glTF().lock();
if (!loaded_gltf)
{
printf("failed to load your gltf file");
}
License
This software is released under the MIT license.